Monday, June 6, 2011


So this weekend I put together a little corner scene in the Unreal Development Kit. Ultimately I wanted to make a vase with a bouquet of flowers in it, but I didn't want to just put in a black scene like normal. So I did a bunch of quick tillable textures and trim sheets to help me rapidly build the environment around the focal point of the scene. To create the normal map for the vase I modeled out the gold trim design in 3ds max and projected the normal map from the modeled design onto a plane. From there I painted the rest of the texture by hand. You can see the vase and flowers texture and mesh in more detail below.

Theres was I lot that was made that you don't see in the final composition, much of the work for the scene beyond the vase is done with trim sheets and tileing textures.

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