I've been trying to be consistant in my 3D work and created these cellar doors. It's designed to be a sectional piece that you can put on the of a building I also set it up so that you could add a staircase beneath it so that you could open the doors to enter a basement.
To create the normal map I did a quick model of the doors panels and the bolted plates on top of them. I then Projected them onto the low poly model to create a normal map and ambient occlusion. I created the wood grain normal map in Crazybump and used it's mixer to merge the projected normal map from 3DS max with the one made in crazybump.
The texture maps is a combination of a trim sheet and a unique unwrap. I used the trim sheet to make the door frame. While the door itself was a unique unwrap. I can also use the trim sheet side of texture for other simpler props later like the wood can be used for wooden columns or wooden ladders. And the stone can be used for rocks and such. This can save time in a pinch when you need something textured for a level quickly.
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