Sunday, May 22, 2011

3D Work: Fire Hydrant

So I finished this project this weekend. A simple fire hydrant I projected the normal map from a high poly model in photoshop as well as an ambient occlusion map to help start my base texture. Once my base texture was complete I did quick lighting setup in Max and projected the lighting to the texture. 

On the normal map I painted surface detail in photoshop and then used Crazybump to make the surface detail and then used the mixer tool in Crazybump to combine the projected normal map from max with the normal map of the surface detail I had painted in Photoshop. I imported the finished product into the Unreal engine for the final lighting.

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