I've been working pretty diligently this week on a project inspired by the game Darksiders and have some pretty significant progress. The idea for the scene is that it's a ruined library on the top floor of this sprawling castle. and one of the big rooms is this huge amphitheatreruined window that has shards of glass all about it And have done a massive amount of texturing, modeling, and building. In unreal. I'm about half way there, and just have to finish building the base architecture for the scene. I built much of this scene by using tileable textures, and trim pages which I have samples below. This weekend I plan on doing a few unique props inspired from the game like one of their health treasure chests and a weapon that I desigeed which was inspired by the game.
Wednesday, June 22, 2011
Monday, June 6, 2011
So this weekend I put together a little corner scene in the Unreal Development Kit. Ultimately I wanted to make a vase with a bouquet of flowers in it, but I didn't want to just put in a black scene like normal. So I did a bunch of quick tillable textures and trim sheets to help me rapidly build the environment around the focal point of the scene. To create the normal map for the vase I modeled out the gold trim design in 3ds max and projected the normal map from the modeled design onto a plane. From there I painted the rest of the texture by hand. You can see the vase and flowers texture and mesh in more detail below.
Theres was I lot that was made that you don't see in the final composition, much of the work for the scene beyond the vase is done with trim sheets and tileing textures. |
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