One of the problems of not having things really refined in a concept sketch that I have found is that you can often time get lost adding things on the piece. As I was working on the upper body and respirator I started to feel the back needed more details. I designed this character with the idea of it being a 3rd person action adventure game. Well seeing as how we usually see the back of the character for most of the game. So I started doing an overhaul on the upper body,creating an intricate breathing apparatus. I have already invested a good 20 hours into this model but this will all be worth it when I project the normal and ambient occlusion maps for the texture. Well my Dominance War practice weekend is over. But I made some major strides on the project and modeling. Hopefully I can finish the high poly model by the end of the week in my off time from my phone job.
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